Well, you can't even access him until you get the required amulet, which means you couldn't possibly be level 1. Probably level 3 or 4 at lowest.

Let's just put it this way: with combat, you try to get the balance so that it is an appropriate challenge for appropriately geared characters with appropriate builds. Having poor gear or poor builds would make success less likely, eventually to the point where players could try over and over again and keep failing and eventually give up (even if it is still possible). I agree that the numbers should be stacked against those who aren't prepared for the task, and beneficial to those who are.

What I don't like are things like how Lockpicking works currently, where if you don't meet a certain arbitrary number you're just locked out. Both player strategy and gear/build should be factors towards success, which means that, with brilliant strategy and horribly deficient gear/build, you should still have at least a chance at success.

Last edited by ScrotieMcB; 25/07/14 12:09 AM.