No, its true. Larian chooose, for some reason, probably involving 'don't care lol/D2/WoW did it like this' to make spells use a cooldown instead of memorization slots (on town only would be good, but this is obviously impossible with the current balancing). Failing that, they might have had the decency of not putting ANY spell that heals to make resource management come into play. But of course they didn't so there is no reason to use anything except a spell out of combat (where you use potions if you want).

Remove the cooldown mechanic, create some dungeons that trap you until complete and this could have been a reliably challenging game that uses more than 3-4 abilities on all fights, like knights of the chalice... well the pyramids sort of ruin that, but you could disable them at points, whatever.

Its a bit frustating that this game is TB while pillars of eternity is RTwP and has similar mechanics. Ce la vie.

Last edited by i30817; 25/07/14 01:26 AM.