Arma Arcanum
Prerequisite: Shield Specialist 5
Half of your Blocking chance applies to Spells as well as Attacks.
Death Pact
Prerequisites: Witchcraft 5
When you are at 0 Vitality and your summon is within 12 meters of you, take all of its Vitality instead of dying.
Fashion Plate
Prerequisite: Armour Specialist 5
The attribute requirements of your equipment are reduced by 3.
Go For the Throat
Prerequisite: Scoundrel 5
Your Critical Strikes bypass enemy Armour.
Graven Importance
Prerequisite: Bodybuilding 5
Instead of being immobilized while Frozen or Petrified, your movement, Starting, Maximum, and Recovery AP are reduced (as if Slowed).
Head Start
Prerequisite: Level 3
You get a +3 bonus to Maximum and Starting AP, but lose 1 Recovery AP.
Jailbreaker
Prerequisite: Lockpicking 1
You do not require a lockpick to pick a lock. Gives you a +1 bonus to Lockpicking while using a lockpick.
Macromanager
Prerequisites: Leadership 5
You can control two summons at once.
Mind Over Matter
Prerequisites: None
Gives you 2 bonus points in Telekinesis but you lose a point in Strength.
Resolute Technique
Prerequisites: Willpower 5
Your attacks cannot miss, but you cannot deal Critical Strikes.
Savour the Moment
Prerequisites: None
Incompatible with: Walk it Off
All statuses on you (including negative ones) last an additional turn.
Walking Almanac
Prerequisites: None
Gives you a +2 Loremaster bonus for identifying enemies.
Original ideas for Head Start and Go For the Throat by dirigible. Resolute Technique inspired by an idea by Cameron9428 and the game Path of Exile. Macromanager inspired by an idea by Fellgnome. In most cases, these inspirations have been heavily edited by me.
Last edited by ScrotieMcB; 27/07/14 06:49 AM.