As i pointed out in my post if larian wants to break with the already established notion that is entirely up to them you may have skipped over me already saying that.

Thus far all companies have upheld this as a bad practice i really don't care the arguments for or against i know which side of the fence im on and every-time this has been brought up it has been smacked down by devs.

as for the argument devs put forward it is a legal nightmare for them and they all avoid it some have specialized modding rules such as allowing back port form older games but not allowing outside content etc but but as far as it goes in terms of charging for them its always been the same response NO!!! NO!!! NO!! NO!!.

It comes up in every modding community some one sees a easy to use modding tool that essentially would allow you to manufacture a game overnight (obviously this is a exaggeration for effect i realize a good mod would not be done this quickly) and seeing this they want to make money off it i understand the path of least resistance motivation behind it but i myself have never liked it and for whatever their motivations developers have never liked it either and it seems from previous posts Larian has sort of pointed out they dont like this practice either thank god.

The route taken by epic is not new it has been done in Second life as-well and also highly unpopular i might add and will most likely be unpopular in UT. and that is still speculation the game isnt even near finished yet the times are not changing this is old rehashed attempts of a bad business model.

EDIT: also id like to point out something that the content for the new unreal tournament game will be created using the UT ENGINE 4 that costs a subscription fee so you will still be paying to use the engine.

Last edited by Hickups; 25/07/14 03:11 AM.