Another day, another progress update on the mod.
So I just finished getting the basic overrides for the 10 Summon spells that players are able to use (I'm not touching the Pet summons, there are too many and I don't think they matter that much). This means I got a modded skill entry into my mod's Stats folder and have adjusted the Skillbooks so that they point to my summon spells rather than the Vanilla ones.
I've applied these changes to all summons so far-
Cooldown set to 30 turns
Lifetime set to 10 turns
Required level set to 2 (if you can find the book, you can use it)
I'm not changing the availability of the Skillbooks even though the Skill level required for use is down (which should mean that you'll encounter the Earth Elemental book around 11-15 for example), since I don't want access to too many summons too early. I'm not planning on changing the scrolls right now either; one-shot effects to summon a Vanilla summon is fine.
Now I just need to change their stats and skills. I'm not too sure how Summon stats work given that they level up with you so I might not touch those too much. I could use some suggestions on skills though.
For reference, these are the ten summons-
Fire Elemental
Ice Elemental
Earth Elemental
Air Elemental
Spider
Wolf
Bloodswarm
Bomber
Undead
Greater Undead