I'm not going to comment on Scout because I've never noticed any particular effect that vision/hearing radius has on things. I will ask though: how are sight and hearing useful?
Um, elemental damage isn't venomous. Plus, doubling the elemental damage on weapons would probably be too good. Now doubling the poison damage... that would work fine. It's also a Crafting 1 recipe (empty flask + ooze barrel or fly agaric or rotten eggs, then any weapon + poison flask), so it's very accessible even to low-level characters. Making it poison-only would definitely give it more character, even if it means some fights are more troublesome. Make it properly poison-only and lower the prereq, and I'd wholeheartedly approve... although, correct me if I'm wrong here, but I think the game engine would have problems with it.
I think Find Weakness would be more interesting if it was a little more open-ended. How about "Your Critical Strikes ignore the enemy's Armour Rating." Perception increases your critical chance, so more Perception would still mean more Armour Rating ignored; however, it wouldn't be the only way to skin the cat. This would allow you to spec a critical strike build, something which the game doesn't really support currently. Well, except backstabbers. I guess my version would be pretty darn good for them.
I don't know how to feel about Cozy. The prerequisite definitely seems out of place... other than that, don't know what to say.
Fish Out of Water isn't really OP, but it's a functional duplicate of Elemental Affinity. Actually, a little better. You can control where the puddle forms when you cast Rain, but you can only use the AP savings on Hydro spells, which limits it somewhat... and you also need to form the puddle on yourself, which means you risk having the puddle electrified. I think it's better to just let Elemental Affinity take this niche instead of making a very similar talent.
I don't like Light Touch just because it can't really coexist with my Jailbreaker or Mind Over Matter suggestions. :p Other than the possibly biased view of believing my suggestions are better... I don't think it really needs the Strength penalty, it would still be balanced without it.
Last edited by ScrotieMcB; 25/07/14 04:56 AM.