@ dubiouschicken
@ Norbyte

To both of you: thanks a ton for posting all these info's!!

Some of the things said put up another question -
there seems to be a tool that converts the fbx file format to something the eddie can read?

If that is the fact, then using the Autodesk fbx converter to change the file format of the assets (static meshes) you might build into fbx, and then - using the other converter - to make the assets ready for the eddie >>> well: we can already build our own assets?

Getting better and better smile!