You cant really just declare someones behavior as childish, or arrogant without actually providing anything as a sort of proof about it - when replying to several sentences i posted that actually explain why this feature has a value for internal coherence of the game world, setting and atmosphere. Or general verisimilitude of the game.

Nor can you just claim i am somehow doing what you are actually repeatedly doing, several times over already.

Since you are not capable of objectively considering things, lets take a repeated review:

You start by claiming:

Originally Posted by namealreadytaken
Casting healing spells after combat is pointless and annoying.
There is no skill involved, it does not add to the experience, its just an annoyance u have to do and a waste of time.
Oldschool? Yes maybe, but not everything oldschool is good and worth keeping around.


These are all declaratory statements without anything to support them. They express your personal subjective feeling and dont provide anything else.

My reply is this:

Originally Posted by Hiver
It makes the verisimilitude of the setting stronger, coherence and internal logic of the game world greater and more divested from the players like you.
You have no idea what old school means and just throwing declaratory statements around means nothing.
Your personal subjective opinions are not truths of the universe and reality.


to which you reply with:

Originally Posted by namealreadytaken

Try to act and talk/write like a grown up please, since you seem to know "oldschool" you should be old enough, aren't you?
No need to get all butthurt if someone disagrees with your opinion.
No need to attack the person or their knowledge of terms, that is usually a sign that you are out of loical arguments and makes you look childish.

No one is throwing around "declaratory statements", ppl are just voicing their opinions.
"Oldschool" games had no universal ruleset all games subscribed to.
Each game did it differently, some had more features, some had less. Some had more convenience, some had less.
Divinity decided to use some of these features and not others.
For example, fast travel was not a common feature, at least not in the divinity way. If it had, you usually could be attacked during that "fast travel" and u usually healed up.

Please stop that patronizing behavior. Its is you throwing around these statements.


A pile of garbage sentences. Implied invented ad hominem of my supposed childishness, me somehow not being "able to talk like a grownup", being somehow "butthurt because someone disagreed with my opinion" - and then you grasping for victim position by accusing me of attacking you personally - even though i just stated the obvious about your opening empty declaratory statements.

All in all, a very clear case of psychological projection where you are behaving "childishly" and resort to personal insults and attacks because someone disagrees with your empty, unsupported opinion, instead of providing a single supporting argument for your declaratory statements.

Then you grasp for some kind of call for popularity fallacy by pretending we are talking about some "people", instead of specifically about you and your declaratory statements.

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Hiver stop being arrogant for a second.

adhominem.

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You claim you want arguments supporting ones claims? Yet you do the *exact same thing*
You blame people for throwing around statements without anything behind it? Yet you do the *exact same thing*
You blame people for putting their subjective opinion above all else as in being not the truth of the universe and reality(dude loled at this one, seriuosly?) yet you do the *exact same thing*

More empty declaratory statements. Its actually nothing to lol about.

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Basically what you are implying with this is "i am right because i know more and older games than you" which you can not possible know. Speaking about childish ad hominis .. right?

No, thats a strawman.
It means you are directly and obviously inventing what i am presumably "implying" and "thinking" and putting those words in my mouth.

FYI, i didnt have a single thought of that kind.

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Why am i saying there is no skill involved outside of battle? Why am i saying its pointless and annoying. Thats pretty simply, no idea why you choose to play dumb here.


If it is simply then you could have explained it instead of throwing tantrums and devolving into cascade of fallacies.
Me not being telepathic and just automatically figuring what you mean and why you think something is not really "playing dumb". The opposite is true.


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In battle you have some kind of resource management, in this case APs, you have to choose weather to use your APs to do damage, move out of stuff, or heal or a combination of those. Each action has consequences, costs you resources, has its rewards and disadvantages and limits the options you have lft.
Outside of battle you do not have to wage anything against anything you simply press the button and wait till cds runs out to heal the next party member. or you port to a bed or whatever. There is no skill involved, just time, its just waiting till its over. And that is boring and becomes annoying.


Thats more like it, but your conclusion is your personal subjective reaction to it.

Of course you can have such personal opinion about this. I dont mind that and we can agree to disagree about that or anything else.

But, in truth, personal opinions like this cannot be presented as ultimate truths about the matter. Thats what i am objecting to.

I am of the opinion that internal consistency and verisimilitude of the game world, its setting and lore and atmosphere is more important then some minimal personal "annoyance" of players like you.

As for question of skill as you described it (and thats an argument i see repeated fairly often, from those that want to force in their convenience over everything) - one cannot really expect same kinds of consideration to be important about using healing spells right in the middle of combat or outside of it.

Its a false dichotomy to present it like that.

Not that using heals in combat actually requires any specific "skill" from you.

Additionally, - How personally annoying it is to someone to use healing spells, or other items and features outside of combat - is a personal matter, or a problem - that completely disregards game internal consistency and atmosphere. For purely selfish and drastically overblown reasons.

Which is a very big and familiar symptom of mass market publisher driven games of the last decade of decline and one of the biggest reasons for loss of actual quality across the board for any games, especially cRPGs.

Its the design for the lowest common denominators.

I might agree if the issue is something really, really annoying, something illogical and alien to the game world gestalt - like "respecing" or several other such mass market features that are in the game already... but,

All you have to do is click once on a spell and heal a party member with your dedicated healer (or anyone who has any of those spells), maybe eat a piece of food or go and rest in a bed for a few seconds.