Since cromcrom decided to badmouth me behind my back, with his idiotic invented accusations and nonsense, while he pretends to be on a high moral ground, as usual - i have to say that any similar smaller fixes or hacks i ever come up will be shared freely.

I do have my own idea for a specific, different custom rain spell, which is why this explanation is valuable to me.

A question Rhidian, do you think it will be possible to connect a spell like this with levels of related skill? So its stats change as you invest more points into the skill.

So, for example, having one level in water magic would effect this spell to heal minimal amounts, while any subsequent raise in skill level would raise the amount of healing?

Or is that connected with general player level since it seems that some spells increase some of their stats as you gain levels and there is other such functionality in the game already?