Well the editor is written in .NET and I feel as a developer I need to be multiversed in many languages. So this is a perfect challenge for me to do in .NET. I feel we are both on the same path though. I wanted to do something likewise after I finished the L3DT stuff. I found a paper on the net a few months ago about terrain generating algorithms and wanted to try it out. I first wanted to do this for NWN2 but it seems I could perfectly try it with DOS as well. But that is for later on, first I like to write the parser. If I can get it decent enough maybe you could improve on it and save yourself some time writing your own.

Kinda sucks that the data is stored in two places. That means if I'm going to implement the parser in the terrain importer tool I have to generate two files instead of one frown

edit:

http://www.float4x4.net/index.php/2010/06/generating-realistic-and-playable-terrain-height-maps/

this is the article I was talking about

edit2:

Started work on the library and put it on github

https://github.com/Celludriel/DOS_Terrain_Lib

Only the basis is here now, I'll be expanding on this in the coming days

Last edited by Celludriel; 25/07/14 05:44 PM.