Originally Posted by Pappus
Btw if you double elemental damage, mage staffs are gonna be really great wink

And no 90% of the existing talents are not small buffs.

Guerillia - double damage from stealth.
25% elemental resistance
backstabbing
Even zombie isnt as small as you make it out to be, it actually is huge.

Those DEFINE the way you play, your very options. Just like GC or Lone Wolf or leech.

90% of the existing talents are too weak is what should be said. There is nothing wrong with very strong talents, that alter your gameplay in very unique ways. Some of them might be over the edge (e.g. leech), but those are the baseline in terms of how much power they should give you, not the weak ones, that nobody in their right mind would pick.

Ehhh, I partially agree and partially disagree.
Things like Backstab, Bully, and Guerilla are acceptable because they give you large bonuses, but only in certain circumstances and only if you earn it. Backstab forces you to use the worst melee weapon, Bully only activates if you spend AP disabling the enemy, and Guerilla is only useful if you spec heavily into stealth.
Those are good. I like those.

Essentially I believe talents should fall into one of three categories
1) small bonuses which are generally useful and have no costs (Far Out Man, 5 Star Diner, All Skilled Up)
2) large bonuses which come with a cost (Zombie)
3) large bonuses which only activate under specific circumstances (Guerilla, Comeback Kid, Bully)

Politician and Glass Cannon are examples of 2 which are unbalanced. The former is underpowered, the latter is overpowered.
Leech is a huge bonus with no costs, usable in all circumstances : overpowered.