You're missing an argument. You need to call:
CharacterMoveAllItemsToContainer(CHARACTER_Player1, ITEM_FUR_Chest_A_000, 0);
When you're typing the function, the little grey bar at the top will tell you what variables you need if it's a built in function. The main story does use the two variable version, but it defines it's own function like so:
PROC
CharacterMoveAllItemsToContainer((CHARACTER)_Char,(ITEM)_Dest)
THEN
CharacterMoveAllItemsToContainer(_Char,_Dest,0);