I present to you Part 3 of the Unfair Difficulty mod, "A Summoner's Boon"
What's changed-
The dynamics of how Player summons work have been changed. Whether it's for better or worse, only time will tell... and feedback, of course.
Global Summon Changes-
All summons have their Cooldown set to 30 turns (reducable via Intelligence)
All summons have their Lifetime set to 3 turns
All summons have had their Constitution stat doubled
All summons now have 4 skills at their disposal
And now for what can only be described as a buff to Summon skills-
(copy/pasted from my mod's SkillSet.txt)
new skillset "UNFAIR_FireElemental_skills"
add skill "Projectile_FlareBySummon"
add skill "Path_FireFly"
add skill "Path_CreateSmokescreen"
add skill "Shout_FireSurfaceSelf"
new skillset "UNFAIR_IceElemental_skills"
add skill "Projectile_IceShardBySummon"
add skill "Target_Slow"
add skill "Rain_Water"
add skill "Heal_RegenerateStart"
new skillset "UNFAIR_EarthElemental_skills"
add skill "Projectile_DeadlySporesBySummon"
add skill "Shout_BlessedEarth"
add skill "Target_Fortify"
add skill "Shield_Earth"
new skillset "UNFAIR_AirElemental_skills"
add skill "Projectile_BlitzBoltBySummon"
add skill "Target_InvisibilityTarget"
add skill "Tornado_Air"
add skill "Target_ImmuneToElectrifying"
new skillset "UNFAIR_Bomber_skills"
add skill "Shout_ExplodeSelfBomberSummon"
add skill "Jump_TacticalRetreatStart"
add skill "Shout_SurvivorsKarma"
add skill "Shout_InvisibilitySelfRogue"
new skillset "UNFAIR_Wolf_skills"
add skill "Shout_InspireStart"
add skill "Shout_Rage"
add skill "Shout_Inspire"
add skill "Shout_CauseFear"
new skillset "UNFAIR_Spider_skills"
add skill "Projectile_PoisonDartStart"
add skill "Target_TargetedOilSurface"
add skill "Target_Infect"
add skill "Cone_OozeSpray"
new skillset "UNFAIR_Bloodswarm_skills"
add skill "Target_Bleed"
add skill "Shout_NullResistanceStart"
add skill "Target_VampiricTouch"
add skill "Target_Blind"
new skillset "UNFAIR_Undead_skills"
add skill "Rush_RushStart"
add skill "Target_TargetedDamageBoost"
add skill "Target_WeakeningTouch"
add skill "Shout_WhirlwindStart"
new skillset "UNFAIR_GreaterUndead_skills"
add skill "Target_Lacerate"
add skill "Target_MassWeakness"
add skill "Shout_Invulnerability"
add skill "Target_Flurry"
Download link for Version 3-
http://www.mediafire.com/download/psenxjg30ab632n/UnfairDifficulty_Version3.zipDisclaimer: I didn't do much testing beyond seeing that the Spider worked. The other summons may have something wrong with their skills, or the Skillbooks that summon them might not summon the correct version if I missed one of them.
Feedback would be appreciated on the drastic changes made by this part of the mod.
Edit:
As for what's currently planned for Part 3.5...
I'm going to try to add 5 new skills into the game for Player use; a Rain based off of each of the Magical elements.
They will all be Level 10 spells purchasable from their respective vendors. The animations for a few of them might be wierd, since there's only Rain animations for three of the five elements (I'll have to reuse one or two).
The rain skills will share a common theme- Applying a status effect to all targets within range (both the players and the enemies) in addition to putting down the appropriate surface type where cast. They'll all have a large cooldown (40 turns?)
Healing Rain- Heals all targets for 5 turns
Fire Rain- Hastes and Warms (should I do Burn?) all targets for 5 turns
Blessed Rain- Fortifies and Increases ChanceToHit for all targets for 5 turns
Foggy Rain- Makes all targets Invisible (or something else that's appropriate for Air) for 5 turns
Blood Rain- Slows all targets for 5 turns