Originally Posted by Jacob Marner
For me it is the deep turn based combat that is the star of this game. If it was real time this would just have yet any other shallow ARPG. Different games for different. I am just happy that DOS is turn based. There isn't a lot of those anymore.


i enjoy turn-based games very much, but the system in this game is rather poor to be honest. shadowrun returns did a better job with their 2/3 AP, or actions, per round system.

there are just way too many balancing problems with the combat and various ap costs on abilities then varying ap per character build.

for instance a glass cannon rogue can back-stab some 8+ times in a row while a non-glass cannon mage can cast 1 single spell. if you want to be powerful the system really pigeon-holes you into certain talents and attribute set-ups.

at least with shadowrun returns you could play how you wanted without feeling like you were making some major sacrifice to ability. at most a big aoe spell, or grenade, might use 2 ap instead of 1. the simplicity of it made it much more balanced.

that is not even getting into the ridiculousness that is lone wolf + glass cannon + sneak/invis. using 2 mages with that set-up i killed the ice king and he literally never even tried to fight back. he is supposed to be one of the harder bosses in the game and he just stood there and took it because i ended every turn with invisibility. if you use environmental effects on any melee type enemy they will never cross over them either, they will just stand there and let you kill them... the enemy AI is just really bad.