This is...exactly what i wanted to do as a part of my larger rebalance harder mod.
The specific changes may be different in a few details but... its exactly what i wanted to do.
Especially the summoning changes.

I so totally wanted to do that, only i have a few more tricks to add to it, if its possible.

I should really get into the editor else you will make my harder mod instead of me. wink



btw, you mention that :
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I removed ChanceToHit penalties to Hard difficulty, while keeping/adding a boost to Easy/Medium.

To what exactly are these chances to hit penalties related to? Just general penalties set for difficulty mode?

Can you tell if there is any such penalty tied to levels? A difference of two or three levels between me and enemies creates really huge discrepancies in my chances to hit.


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The issue I could use some input on is how to limit the effectiveness of the Leech and Zombie talents.


How about making them invisible in the list so that for the player they dont exist at all?