Well the model swap method seemed to work. Here's a summoned spider, or shall I say boar now:
![[Linked Image]](http://i.imgur.com/hwmnC3S.png)
I tested it in combat, all the animations worked right, no confusion with collision or being mistaken for wrong alignment, etc. But as you can see the boar scales a bit small so I'm going to see if I can find an animal that scales better.
Other issues at the moment:
- Still uses spider portrait, sound effects and name. But that would be expected since I didn't replace them.
- The summon animation still extends a thread string. No the boar doesn't extend from the string like a spider :p. He comes out of the ground as with a normal boar spawn animation.