Originally Posted by Fellgnome
I don't think we need a higher difficulty setting as much as we need AI improvements and balance improvements. Resistances, Leech, and Sneak stand-out as pretty bored at the moment.


Honestly i think we need both, but i concur, AI fix (i use the term fix as i consider that the level of ineptitude displayed constantly by the AI deem it as broken) should come first.

I have nothing against the concept of "sandboxing" your own challenges a bit... but you should come to that after multiple playthrough on a game you dearly love. DOS is leaning more toward the point where i am wondering if a well educated yet totally drunk monkey could complete it.

As of right now i restarted my game 2 times in desperate attempts to battle the overwhelming boredom that comes with futile difficulty, non existing challenge and flat out feeling of pointlessness.
I am currently playing a Grand team of 3 (no lone wolves) including a naked ranger wearing the pumpkin helmet, some kind of tanky warrior which i limited to 50% base elem resistances and god be damned Jahan (i am a mage player i can't help it) which i have not respeced in any way. Ain't enough to make it a game.
I have yet to discover the level of hindrance you have to push onto yourself to make things interesting but i already know it ll be beyond ridiculous.

I am at a loss trying to figure out why gaming sites give this game such positive reviews while acknowledging the weakness of his narrative which happens to be his lone saving grace.

Last edited by lyan; 26/07/14 03:35 PM.