Your module needs some difinitions from the main before some game mechanics work in your module.
ATM I can't move my story script under __Start without getting errors.
So I skipped that all together, this is my solution for now:
I use area triggers to force dialog between players and other characters.
And that works.
example:
IF
CharacterEnteredTrigger(_,TRIGGER_NewMod_Ghost_Trigger_Box)
THEN
DB_Dialogs_Gerald(TRIGGER_NewMod_Ghost_Trigger_Box, "NewMod_Gerald_Text", CHARACTER_NewMod_Gerald);
StartDefaultDialog(CHARACTER_NewMod_Gerald,CHARACTER_Player1);
Last edited by antonowitch; 26/07/14 05:12 PM.