I have the barebones effects down, and have tested them enough to know they work the way I think they should. I ran into a little trouble with the Surface effects not appearing for a few of them, but I managed to work around it with this little SkillProperty-
CreateSurface,2,5,Fire,100
It provides the small surface necessary for the actual Rain effect to expand.
Behold-
And as an extra tidbit, I ran into this interesting effect earlier when I was working out how to jumpstart my Surface effect-
![[Linked Image]](http://i.imgur.com/Vd5pZ4H.jpg)
No, I didn't target myself. Rather, the SkillProperty I used made it so that a Fire surface appeared under all targets every single round, even if they moved.
TargetCreateSurface,2,5,Fire,100
Up next is all the logistical work necessary for a skill- Getting all of the icons and names and stuff to be specific per skill (icons and Rain graphics will be reused), then getting it into an actual skillbook that is on a vendor.
Edit:
Now that I think about it, I might add the TargetCreateSurface effect as well

I think that I would need a different surface type for the Air Rain, since 5 turns of Stun would be too Unfair
Edit #2:
Yep, I'm combining both of the SkillProperties.