Or modding is dead in 6 months... which to be honest is something that can happen to D:OS as the player numbers and thus community strength are quite low compared to vastly bigger mod communities, and you need plenty of smart people to figure out the editor, scripting, to write tutorials and proper guides. And If they don't play D:OS then they won't be modding it either.
And the way mods and editor function currently make modding a chore even for what little does work.... no co-existence of mods essentially kills any flavor or smaller mods...
I hope the next tutorials Larian posts involves how to get Character Creation working properly in a new campaign.... because unless someone posted it and I missed it, that's where I am stuck at. No point making a campaign when I can't modify and restrict character creation options without reinventing the wheel (script wise).
And by the way, when Larian said this is mod friendly I had high hopes that they wouldn't be using stupidly restrictive middleware like Rad Game tools for mod than videos ~.~ I guess when Larian meant modding they didn't mean the entire art... which lowered my motivation to mod from 100% to 1% ;/