I suppose it would be possible to sell a mod to Larian but the question is that are they interested in "Buying" a high quality mods and releasing them as an official DLC ?

I made a mod for the Dragon Age: Origins called "Hilltop Under Siege" and it took somewhere around 400 to 500 hours of work to create the mod. Of course, that was not a high quality mod and I had to create a lightmap post-prosessor, GFF file parser, inport/export scripts and utilities for Blender to allow a creation of a custom models. I don't think that I would make the same deal again just to get a few people to congratulate. I suppose there are people who are motivated or engouraged by seeing a high number in a download counter and that can be archived by creating a sex mods not with a quests and story content. (Base on DA:O experience)

I have downloaded the Divinity Engine Toolkit a while ago and I have already spend about 30 hours to study it and creating a level artwork. The problem is that I don't really know is there any point to invest efforts for a bigger mod or just create a tiny-mod for fun.

Of course, the question of selling a mods would lead to an other problem: How would a modder know if he has any changes to get his mod released as an official DLC ? Also, I suppose, someone might pull his hair off after spending a lot of time making a mod and then realize that his mod is not good enough to qualify.

Originally Posted by Rymdkejsaren
But as long as you are modding and not making your own game (which is a lot harder), I think it is best to assume that you are not getting paid.


Yes, I agree.

Last edited by BioSpirit; 27/07/14 01:05 AM.