[Linked Image]


It's time to release what's probably the last Part of this Unfair Difficulty mod.

I present to you:

Part 4- Nature's Bane

Changelog-

This part adds 5 new skills to the game. They are all a type of Rain skill that share similiar mechanics. There is one new Rain skill for the Fire, Water, Earth, Air, and Witchcraft schools of magic.

They are all Level 10 skills, and the Skillbooks can be viewable from merchants starting at Level 8

The skills are as follows-
Code
Healing Rain (Water)
Creates water on the terrain. Heals all targets for 5 turns, and water appears underneath each character at the start of their turn for 5 turns.

Wild Fire Rain (Fire)
Creates fire on the terrain. Hastens all targets for 5 turns, and fire appears underneath each character at the start of their turn for 5 turns (which will tend to cause Burning)

Fortified Acid Rain (Earth)
Creates Ooze on the terrain. Fortifies all targets for 5 turns, and ooze appears underneath each character at the start of their turn for 5 turns (which tends to cause Poisoning)

Smokescreen Rain (Air)
Creates a Smokescreen on the terrain. Blinds all targets for 5 turns, and a smoke cloud appears around each character at the start of their turn for 5 turns.

Slow Blood Rain (Witchcraft)
Creates blood on the terrain. Slows all targets for 5 turns, and blood appears underneath each character at the start of their turn for 5 turns


If demand is strong enough, I might make a version of the mod that has these skills purchasable/usable at level 1.


Download link is here-
http://www.mediafire.com/download/dekhr65ryjd744y/Unfair_Difficulty_Version4.zip

And now all that's left is playtesting and balancing. Feedback will be appreciated.