Healing Rain (Water)
Creates water on the terrain. Heals all targets for 5 turns, and water appears underneath each character at the start of their turn for 5 turns.
Wild Fire Rain (Fire)
Creates fire on the terrain. Hastens all targets for 5 turns, and fire appears underneath each character at the start of their turn for 5 turns (which will tend to cause Burning)
Fortified Acid Rain (Earth)
Creates Ooze on the terrain. Fortifies all targets for 5 turns, and ooze appears underneath each character at the start of their turn for 5 turns (which tends to cause Poisoning)
Smokescreen Rain (Air)
Creates a Smokescreen on the terrain. Blinds all targets for 5 turns, and a smoke cloud appears around each character at the start of their turn for 5 turns.
Slow Blood Rain (Witchcraft)
Creates blood on the terrain. Slows all targets for 5 turns, and blood appears underneath each character at the start of their turn for 5 turns