I'm down with spellcasting triggering AoOs.

Geomancy and Aerotheurge are both spellcasting schools and should remain Intelligence-aligned. The change which should be made instead is that Strength reduces the cooldown of Man-at-Arms skills, and Dexterity decreases the cooldown of Marksman and Scoundrel skills. There's no good reason to give Intelligence the cooldown reduction monopoly.

Damaging chests should do something to the durability of items within. For this reason, almost every item in the game should have a durability value, even those which aren't wearable. (Gold pieces and quest items should be unbreakable, that's about it.)

There is a vendor who only sells ingredients. He's in the inn at Silverglen. The Enchantress at the Cyseal market also sells ingredients, in addition to the Hydro and Aero skillbooks.

I would like to see food heal at the start of every turn during its effect, much like Minor Heal does. I'd like to see the various food items better balanced against each other, going for a variety of effects rather than strict superiority situations. I'd also like to see a variety of durations in food, so that one dish might be like "Restoration," while another type might be like "Strong Regenerate," etc. I don't think any duration longer than 4 rounds would be appropriate. I think it's important that food remains relevant even into the endgame, at least for Five Star Diner characters.

Last edited by ScrotieMcB; 27/07/14 05:03 AM.