Originally Posted by dirigible
Arma Arcanum - ridiculously overpowered, and unnecessary imo. Magic resistance is already too easy to stack, and turning my warrior's 70% chance to block physical attacks into 70% chance to block ALL SPELLS would be ridiculous. I want to like it, but it just doesn't work imo.
Go for the Throat - I like it. Making big numbers even bigger is satisfying, and it encourages non-rangers to put some points into Perception and/or stack crit chance.

Resolute Technique - worthless on easy and medium, amazing on hard difficulty. Not a fan, since it makes certain spells and effects obsolete.

Macromanager - I like it. Clever and thematically appropriate. I will say, though, that I noticed myself using summons less and less as the game went on. Probably an effect of the difficulty curve.
One of the biggest problems I've noticed on my Shield Specialist characters is that status effects such as Stunned prevent blocking. I also believe that spell blocking is something which has a "isn't that cool" feeling to it which can go beyond raw effectiveness and have a generic roleplaying appeal. That said, I also wouldn't want to suggest anything hideous overpowered. So I imagine my question is: what do you think we could do to adjust the talent while still allowing some form of spell blocking into the game?

Also, glad to hear you like the other ones, for the most part anyway. smile Any opinion on the Graven Importance rework?

Last edited by ScrotieMcB; 27/07/14 06:20 AM.