Well we believe it's a multiple of 32*32 tiles for bigger terrains. But I'm having a hard time figuring out the calculation of the multiples.
edit:
Bah forget everything I typed before in this post seems irrelevant after all.
I need some kind of reading strategy after the "TerrainPatchData" string.
Read layerheader
Calculate triangles
Read triangles
here it gets confusing do I Read another layerheader, or do I start reading the intensities, or do I read a set of triangles again ...
Last edited by Celludriel; 27/07/14 05:21 PM.