I want my opening level to include
(1) a woodpile that, as a container, guarantees three sticks
and
(2) a rat that, upon death, has a lootable corpse which will *always* contain 1x rat tail, 1x raw meat, 2x sinew.

To accomplish this, I guess I need to add some custom loot tables to the TreasureTable.xlsm file!

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Now, I think I've correctly edited the TreasureTable.xlsm file, following the same format as other 'guaranteed drop' loot tables.

[Linked Image]

And, I think I've placed the modified .xlsm file in the correct folder....

\\Divinity - Original Sin\Data\Public\MYMODULE\Stats



But when I load up the Editor and add the new table names to the in-game items, no loot loads. Maybe this is where I'm messing up? Am I adding the loot table name to correct spot in the sidebar?

[Linked Image]

[Linked Image]

Neither work as they should, however I feel like I'm doing something really wrong with the rat especially, as he is not even a lootable object upon death. Am I missing something obvious there?

((EDIT! okay ignore the bit about the rat's corpse not being lootable -- I was having a brainturd moment. Enemy corpses spray loot around them rather than become lootable objects themselves, duh. Question then becomes, why is the rat NPC not spraying the applied loot-table's fixed contents?))


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Has anyone managed to get TreasureTable.xlsm edits to show up in a separate, non main-campaign, module? Can anyone help and point me at whatsoever I'm doing wrong? My idea for a mini-module absolutely hinges on having fixed loot, both from containers and NPCs, so I really need to nail this process down.

Last edited by Noaloha; 27/07/14 02:20 PM.

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