Okay, I ran the all.xlsm in Original Sin\data\public\MYMODULE\Stats, hit the massive GENERATE button and that dumped a load of .txt files in the Original Sin\data\public\MYMODULE\Stats\Generated folder.

(Pro-tip -- if, like me, you don't know what you're doing, keep back-ups of any .txt files you've previously played with! The GENERATE process overwrote -- overwrit? overwrited? -- my modified SkillSet.txt and Character.txt files and pushed them back to default content.)


Sadly, still no success in the Editor. Just blank containers for the woodpile and bones, and zero loot-spray on my rat-NPC.

[Linked Image]

Does anything here stand out as obviously wrong?

In the screenshot I include the entries for good old "CYS_Level2Crate", which I'm using as my predefined loot template (this is the crate just before the beach fight right before you hit the doors of Cyseal -- it always contains a sword and bow) and also the entry for, what I think, is Ishmashell, a guaranteed loot drop from an NPC.


There's more investigation and experimenting that I can do, but I've pretty much ruin out of my Divinity Engiine playtime for today, so I'm hoping when I pick this problem back up, maybe there's some helpful tips!


Escape From Smalcatraz: Steam/Nexus. Forum thread.