Originally Posted by ajotatxe
Originally Posted by Kaewins
The itemization is truly awful and unrewarding. There's no loot hunt to speak of because of this. Items are generic garbage and you have to spend tons of time reloading quicksaves at big chests, if you want to get something even remotely useful


Originally Posted by Kaewins
even on the highest difficulty the most difficult thing is to wait for the enemy turn to end


I don't understand. You say that you get nothing useful, but the combat is easy. But if the combat is so easy for you, I suppose that you must have something useful... Perhaps you should try a combat against level 10 enemies with level 5 equipment and skills. I'm sure that it is not easy at all.

Originally Posted by Kaewins
The story comes in these huge lumps of dialogues
Yes. It's customaty in a CRPG. If you don't want 'huge lumps of dialogues', perhaps you should play an ARPG.

Divinity Original Sin is not a fast playing game. It is slow, but this is the way it should be. It is true that when the number of enemies is high, it becomes tedious, bit this happens only ocassionally. Some people don't like slow games. They have good ARPGs and racing simulators, but D:OS it's not made for them.


Up to level 15, 3 of my 4 characters were in sub-10 gear. It was then, that I decided, that I'll exploit every major chest until I get them geared, but don't get me wrong, even with crap gear the game wasn't hard. My 2 handed warrior was tanky enough and the mobs don't really bring new things in play after level 10.

About the dialogues, see I'm not sure you've played a proper CRPG before, but games like Baldurs Gate and Icewind Dale had a lot of dialogue, but that dialogue was carefully spread throughout the game. And proper CRPG games are very linear in their gameplay and story. But D:OS is not a linear game and that means, that you need to consume all the dialogue, because you never really know if you're going to miss out on something as some quests become unavailable after certain progress. So you really need to consume all that dialogue at once, so that you can get your priorities straight. Which means, that you're going to spend a crapload of time reading stuff, and in that time a proper game like Baldur's Gate will have you go through some dialogue->adventuring->fighting->dialogue etc.

There was too much pointless dialogue. And I can't shake the feeling, that the game was forcefully stretched to a point where there is a ton of content in, yes, but 80% of the content is really just filling. Honestly if the game had ended at the 20 hour mark, it would have been a masterpiece, but unfortunately it took some 40 painful hours more.