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enthusiast
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OP
enthusiast
Joined: Jan 2010
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According to the treasure table, here's how Lucky Charm works. At Lucky Charm 1, the character has a 2% chance at finding 1 Common item of these types: - Scroll, 25% of the time
- Arrow, 30%
- Gold, 30%
- Precious, 15%
At Lucky Charm 2, the character has a 3% chance at finding 1 Common item of these types: - Scroll, 25% of the time
- Arrow, 25%
- T_ST_SecGearNormal, 25%
- Precious, 25%
At Lucky Charm 3, the character has a 4% chance at finding 1 Common item of these types: - Scroll, 20% of the time
- Arrow, 20%
- T_ST_SecGearNormal, 20%
- T_ST_ArmorNormal, 20%
- Precious, 20%
At Lucky Charm 4, the character has a 6% chance at finding 1 Common item of these types: - Scroll, 20% of the time
- Arrow, 20%
- T_ST_SecGearNormal, 20%
- T_ST_ArmorNormal, 20%
- T_ST_WeaponNormal, 20%
- Precious, 20%
At Lucky Charm 5, the character has a 7% chance at finding 1 Common or Magic item of these types: - Scroll, 10% of the time
- Arrow, 10%
- T_ST_SecGearNormal, 10%
- T_ST_ArmorNormal, 10%
- T_ST_WeaponNormal, 10%
- GoldBig, 10%
- T_ST_SecGearMagic, 10%
- T_ST_ArmorMagic, 10%
- T_ST_WeaponMagic, 10%
- Precious, 10%
At Lucky Charm 6, the character has a 8% chance at finding 1 Common or Magic item of these types: - Scroll, 15% of the time
- Arrow, 15%
- T_ST_SecGearNormal, 10%
- T_ST_ArmorNormal, 10%
- T_ST_WeaponNormal, 10%
- GoldBig, 15%
- T_ST_SecGearMagic, 5%
- T_ST_ArmorMagic, 5%
- T_ST_WeaponMagic, 5%
- Precious, 10%
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veteran
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veteran
Joined: Apr 2013
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That's it? Common and Magic? What about god damn Legnendary or whatever the yellow items are called? You know, about the only things in the game actually worth bothering with besides selling for gold. Talk about a completely worthless skill, this is it.
Last edited by Darth_Trethon; 27/07/14 03:16 PM.
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enthusiast
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OP
enthusiast
Joined: Jan 2010
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That's it? Common and Magic? What about god damn Legnendary or whatever the yellow items are called? You know, about the only things in the game actually worth bothering with besides selling for gold. Talk about a completely worthless skill, this is it. You can override TreasureTable.txt in \Data\Public\Main\Stats\Generated\ with your own table. You have to extract that file from Main.pak first. I have my own table that improves the skill somewhat. My table gives Lucky Charm 6 a tiny, tiny chance to find Legendary items, in addition to adjustments for every other skill level. But you can't play multiplayer with a modified treasure table.
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veteran
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veteran
Joined: Apr 2013
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That's it? Common and Magic? What about god damn Legnendary or whatever the yellow items are called? You know, about the only things in the game actually worth bothering with besides selling for gold. Talk about a completely worthless skill, this is it. You can override TreasureTable.txt in \Data\Public\Main\Stats\Generated\ with your own table. You have to extract that file from Main.pak first. I have my own table that improves the skill somewhat. My table gives Lucky Charm 6 a tiny, tiny chance to find Legendary items, in addition to adjustments for every other skill level. But you can't play multiplayer with a modified treasure table. Yeah I intend to set a few things straight there. As for multiplayer I have absolutely no problem doing without, I never play MP/coop. I think Larian should have scrapped coop and done the the 10 level dungeon and the day/night cycles and all the rest properly instead of wasting time and resources on damn coop.
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enthusiast
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OP
enthusiast
Joined: Jan 2010
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veteran
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veteran
Joined: Apr 2011
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I'm going to guess Legendary is starting to appear at a certain level. Cyseal; You're far below said level.
And yes, Lucky Charm got GREATLY nerfed since beta... sadly it seems into obvlion. Also what's with lvl 6 lowering the magic item chance again (if the list is correct). That seems... erroneous.
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enthusiast
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OP
enthusiast
Joined: Jan 2010
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Also what's with lvl 6 lowering the magic item chance again (if the list is correct). That seems... erroneous. The list is correct. I also thought it was weird that Lucky 6 improves your chance at Scrolls, Arrows, and Gold over magic items.
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veteran
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veteran
Joined: Jan 2014
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Yeah I intend to set a few things straight there. As for multiplayer I have absolutely no problem doing without, I never play MP/coop. I think Larian should have scrapped coop and done the the 10 level dungeon and the day/night cycles and all the rest properly instead of wasting time and resources on damn coop.
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stranger
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stranger
Joined: Jul 2014
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Edit: I've managed to get a modified table working, what I have now is a much more specific question: If I want to specify loot for ranks of 7 and above, is it as simple as adding these to the table or do I have to link them up in some other file also?
Could you upload your modified table, please? I would like to change the loot generated by Lucky Charm to rare ingredients mostly instead of pure monetary gain.
Alternatively, could you link me to a tutorial on how to mod the tables myself?
Thank you in advance.
Last edited by Kjaska; 28/07/14 03:19 PM. Reason: specified the question
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enthusiast
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OP
enthusiast
Joined: Jan 2010
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These are my Lucky Charm subtables: new treasuretable "_Luck"
new treasuretable "Luck1"
new subtable "0,75;1,25"
object category "GoldBig",50,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
object category "T_ST_RareIngredient",10,100,0,0,0,0,0,0
object category "T_ST_Skillbook",10,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",5,0,100,0,0,0,0,0
object category "T_ST_ArmorMagic",5,0,100,0,0,0,0,0
object category "T_ST_WeaponMagic",5,0,100,0,0,0,0,0
object category "T_ST_RingOrAmuletMagic",5,0,100,0,0,0,0,0
object category "T_ST_SecGearRare",3,0,0,100,0,0,0,0
object category "T_ST_ArmorRare",3,0,0,100,0,0,0,0
object category "T_ST_WeaponRare",3,0,0,100,0,0,0,0
object category "T_ST_RingOrAmuletRare",3,0,0,100,0,0,0,0
object category "T_ST_SecGearLegendary",1,0,0,0,100,0,0,0
object category "T_ST_ArmorLegendary",1,0,0,0,100,0,0,0
object category "T_ST_WeaponLegendary",1,0,0,0,100,0,0,0
object category "T_ST_RingOrAmuletLegendary",1,0,0,0,100,0,0,0
new treasuretable "Luck2"
new subtable "0,75;1,25"
object category "GoldBig",50,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
object category "T_ST_RareIngredient",10,100,0,0,0,0,0,0
object category "T_ST_Skillbook",10,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",10,0,100,0,0,0,0,0
object category "T_ST_ArmorMagic",10,0,100,0,0,0,0,0
object category "T_ST_WeaponMagic",10,0,100,0,0,0,0,0
object category "T_ST_RingOrAmuletMagic",10,0,100,0,0,0,0,0
object category "T_ST_SecGearRare",3,0,0,100,0,0,0,0
object category "T_ST_ArmorRare",3,0,0,100,0,0,0,0
object category "T_ST_WeaponRare",3,0,0,100,0,0,0,0
object category "T_ST_RingOrAmuletRare",3,0,0,100,0,0,0,0
object category "T_ST_SecGearLegendary",1,0,0,0,100,0,0,0
object category "T_ST_ArmorLegendary",1,0,0,0,100,0,0,0
object category "T_ST_WeaponLegendary",1,0,0,0,100,0,0,0
object category "T_ST_RingOrAmuletLegendary",1,0,0,0,100,0,0,0
new treasuretable "Luck3"
new subtable "0,75;1,25"
object category "GoldBig",50,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
object category "T_ST_RareIngredient",10,100,0,0,0,0,0,0
object category "T_ST_Skillbook",10,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",10,0,100,0,0,0,0,0
object category "T_ST_ArmorMagic",10,0,100,0,0,0,0,0
object category "T_ST_WeaponMagic",10,0,100,0,0,0,0,0
object category "T_ST_RingOrAmuletMagic",10,0,100,0,0,0,0,0
object category "T_ST_SecGearRare",5,0,0,100,0,0,0,0
object category "T_ST_ArmorRare",5,0,0,100,0,0,0,0
object category "T_ST_WeaponRare",5,0,0,100,0,0,0,0
object category "T_ST_RingOrAmuletRare",5,0,0,100,0,0,0,0
object category "T_ST_SecGearLegendary",1,0,0,0,100,0,0,0
object category "T_ST_ArmorLegendary",1,0,0,0,100,0,0,0
object category "T_ST_WeaponLegendary",1,0,0,0,100,0,0,0
object category "T_ST_RingOrAmuletLegendary",1,0,0,0,100,0,0,0
new treasuretable "Luck4"
new subtable "0,75;1,25"
object category "GoldBig",50,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
object category "T_ST_RareIngredient",10,100,0,0,0,0,0,0
object category "T_ST_Skillbook",10,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",15,0,100,0,0,0,0,0
object category "T_ST_ArmorMagic",15,0,100,0,0,0,0,0
object category "T_ST_WeaponMagic",15,0,100,0,0,0,0,0
object category "T_ST_RingOrAmuletMagic",15,0,100,0,0,0,0,0
object category "T_ST_SecGearRare",7,0,0,100,0,0,0,0
object category "T_ST_ArmorRare",7,0,0,100,0,0,0,0
object category "T_ST_WeaponRare",7,0,0,100,0,0,0,0
object category "T_ST_RingOrAmuletRare",7,0,0,100,0,0,0,0
object category "T_ST_SecGearLegendary",1,0,0,0,100,0,0,0
object category "T_ST_ArmorLegendary",1,0,0,0,100,0,0,0
object category "T_ST_WeaponLegendary",1,0,0,0,100,0,0,0
object category "T_ST_RingOrAmuletLegendary",1,0,0,0,100,0,0,0
new treasuretable "Luck5"
new subtable "0,75;1,25"
object category "GoldBig",50,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
object category "T_ST_RareIngredient",10,100,0,0,0,0,0,0
object category "T_ST_Skillbook",10,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",15,0,100,0,0,0,0,0
object category "T_ST_ArmorMagic",15,0,100,0,0,0,0,0
object category "T_ST_WeaponMagic",15,0,100,0,0,0,0,0
object category "T_ST_RingOrAmuletMagic",15,0,100,0,0,0,0,0
object category "T_ST_SecGearRare",9,0,0,100,0,0,0,0
object category "T_ST_ArmorRare",9,0,0,100,0,0,0,0
object category "T_ST_WeaponRare",9,0,0,100,0,0,0,0
object category "T_ST_RingOrAmuletRare",9,0,0,100,0,0,0,0
object category "T_ST_SecGearLegendary",3,0,0,0,100,0,0,0
object category "T_ST_ArmorLegendary",3,0,0,0,100,0,0,0
object category "T_ST_WeaponLegendary",3,0,0,0,100,0,0,0
object category "T_ST_RingOrAmuletLegendary",3,0,0,0,100,0,0,0
new treasuretable "Luck6"
new subtable "0,75;1,25"
object category "GoldBig",50,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
object category "T_ST_RareIngredient",10,100,0,0,0,0,0,0
object category "T_ST_Skillbook",10,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",20,0,100,0,0,0,0,0
object category "T_ST_ArmorMagic",20,0,100,0,0,0,0,0
object category "T_ST_WeaponMagic",20,0,100,0,0,0,0,0
object category "T_ST_RingOrAmuletMagic",20,0,100,0,0,0,0,0
object category "T_ST_SecGearRare",12,0,0,100,0,0,0,0
object category "T_ST_ArmorRare",12,0,0,100,0,0,0,0
object category "T_ST_WeaponRare",12,0,0,100,0,0,0,0
object category "T_ST_RingOrAmuletRare",12,0,0,100,0,0,0,0
object category "T_ST_SecGearLegendary",5,0,0,0,100,0,0,0
object category "T_ST_ArmorLegendary",5,0,0,0,100,0,0,0
object category "T_ST_WeaponLegendary",5,0,0,0,100,0,0,0
object category "T_ST_RingOrAmuletLegendary",5,0,0,0,100,0,0,0 Basically, this means I have a flat 25% chance to get a Lucky Find. At Luck 1, I have: - a 50% chance to roll for a good amount of gold,
- a 25% chance to roll for a Precious item,
- a 10% chance to roll for a rare ingredient,
- a 10% chance to roll for a skillbook,
- a 5% chance to roll for a Magic item,
- a 3% chance to roll for a Rare item, and
- a 1% chance to roll for a Legendary item.
At Luck 6, I have: - a 50% chance to roll for a good amount of gold,
- a 25% chance to roll for a Precious item,
- a 10% chance to roll for a rare ingredient,
- a 10% chance to roll for a skillbook,
- a 20% chance to roll for a Magic item,
- a 12% chance to roll for a Rare item, and
- a 5% chance to roll for a Legendary item.
I don't think the table is very balanced. It introduces a lot more gold into the game. But you have the option to use either Gold or GoldBig, nothing between, and Gold is too small. However, I love that there is a tiny chance to find great loot even at the lowest level of Lucky Charm. At least at the beginning of the game, Lucky Charm doesn't matter a whole lot because pretty much every container is locked to Common loot, sparing the two crates near the corpse who thought he could fly. But I suppose these subtables would be more fun later on.
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stranger
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stranger
Joined: Jul 2014
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How do you exactly open the TreasureTable.txt? It seems, my excel can't open it. Maybe it is just too big? But i mean 478kb? The other files working fine and i can modify them. Or can you upload yours? I really would like to make a few "adjustments".
best regards
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veteran
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veteran
Joined: Apr 2013
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How do you exactly open the TreasureTable.txt? It seems, my excel can't open it. Maybe it is just too big? But i mean 478kb? The other files working fine and i can modify them. Or can you upload yours? I really would like to make a few "adjustments".
best regards If you unpacked the Main.pak, which it sounds like you did already then try opening it in notepad.
Last edited by Darth_Trethon; 29/07/14 12:12 PM.
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stranger
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stranger
Joined: Jul 2014
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Got it now, thanks. It is working in the main Campaign. Thanks
Last edited by Galaethir; 29/07/14 01:12 PM.
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stranger
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stranger
Joined: Jul 2014
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How do you pack it back? Im so noob with these things.
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apprentice
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apprentice
Joined: Jul 2014
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That's it? Common and Magic? What about god damn Legnendary or whatever the yellow items are called? You know, about the only things in the game actually worth bothering with besides selling for gold. Talk about a completely worthless skill, this is it. Finding one of these coveted Legendary items in a random barrel doesn't seem right. I still find this skill useful, given the limited ressources system.
Last edited by Tsort; 30/07/14 01:27 PM.
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stranger
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stranger
Joined: Jul 2014
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Got it now, thanks. It is working in the main Campaign. Thanks How did you make it work? What do you do after unpacking the Main.pak with the LStools? I corrupted my game.
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stranger
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stranger
Joined: Jul 2014
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Talk about a completely worthless skill, this is it. whoa whoa whoa mate, charisma has that honor.
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stranger
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stranger
Joined: Jul 2014
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Okay got it working now. Just copied the Treasuretable and the subfolder. Now there's always a popup that the Mod Main files corrupted but the game is working properly. Is there a way to remove the warning? Someone?
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enthusiast
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enthusiast
Joined: Jul 2014
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Talk about a completely worthless skill, this is it. whoa whoa whoa mate, charisma has that honor. I can recall at least one time where high charisma helped... the spider queen. 35 thousand extra xp. also, lucky charm.... In the end of time (at level 10) some bookshelves netted me a level 20 shield that blocks 42%, and a level 20 rare plate helmet with +2con and +2per that I'm still using, 6 levels later. neither charm nor lucky find is useless, though I agree they could be improved. don't forget the small bonus to offense you get from lucky as well.
Last edited by Ichthyic; 30/07/14 05:16 PM.
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enthusiast
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OP
enthusiast
Joined: Jan 2010
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also, lucky charm....
In the end of time (at level 10) some bookshelves netted me a level 20 shield that blocks 42%, and a level 20 rare plate helmet with +2con and +2per that I'm still using, 6 levels later. Lucky Charm got you the Common shield. It had nothing to do with the Rare helmet. A Lucky Find adds a single Common (or Magic, at Lucky Charm 5 and 6) item to the loot generated in a container. Okay got it working now. Just copied the Treasuretable and the subfolder. Now there's always a popup that the Mod Main files corrupted but the game is working properly. Is there a way to remove the warning? Someone? No.
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