Wow seems really cool. The only note I have would be the redundancy of Smokescreen and Blind, since they're essentially the same mechanic. Maybe something like giving everyone Farseer while creating the Smokescreens, haha. Really good for melee since they get the crit and can close the distance utilizing the smoke.
I'll definitely give this a try as soon as I can. Do you have any plans to alter encounters for difficulty, ie. adding in custom monsters to existing fights, new encounters, etc. (since you can't take away stuff, zzz..)? I only ask since it's an Unfair Difficulty mod, so it should be harder :P. Even adding 1 enemy to certain fights (like a scout, for instance, so I can't sneak up on a group and use an AoE spell prior to being in combat) will make them much harder. Utilizing the late-game AoE spells (Hail, Meteor) prior to combat gives a huge edge. Obviously you can't fix a neutral group of NPCs in that regard. I think the reason the goblin fights were more difficult was because of those damn scouts on the bridge, linking so many groups together. And, during the fire/pre-church area, there were off-screen linked skeletons that made the fights more difficult. Stuff like that is challenging and hard to overcome without good tactics and preparation.
I think the beginning of the game is pretty hard on hard in general, but could still be harder. Around level 6 or whatever level the new spells become available, it gets easier. It varies from group to group in terms of difficulty, but then gets harder again at ~14 in the sandstorm, and varies again. Hiberheim was pretty easy in general for me (even the final boss; he only got to his second phase). After that, and especially as you approach the later levels, the game is pretty easy until the final boss.
The only problem with making things super hard may be the forcing of players to get stuff like Leech (ie. if you're balancing the game around a talent most people get because they recognize it as very good). But, it all remains to be seen xD.
Last edited by Vivikain; 27/07/14 06:49 PM.