* Guess that wasn't the armoury after all (last post) but rather just a guard guarding the start of the bloodtrail.
* The "hidden" bloodstains (Hunter's Edge) appear on the mini-map in the path to the Temple area (even if you cannot detect them!).
* Immaculate Necromancer: "I've a success rate is nearing ninety-nine percent!" Should be "My success rate" or "rate that is nearing"
* Most replies from my female PC lack VO in Hunter's Edge (probably due to the VO limitations?)
* Asking mountain men about villagers; "when we found them, I'll slit their throat"... "found" should be "find"
* Although the room of Grutilda cannot be robbed, the main Inn area can, and contains a lot of valuables just for the taking. The table's cutlerly clips through the tables (apparently once you pickup the plates).
* Seems I was wrong... the big pumpkins are a different item than the smaller pumpkin...
* Ratting out Nurt, Gratilda and Ogmer are voiced, however Nurt is not.
* Ratting out the lovers the VO is pretty buggy once she arrives at them. Their banter still runs, the new lines are cut short or don't run at all. Ogmer's line runs fine though. Also, their campfire is another one of those who places a mobile kitchen in your inventory.
* If you confront Hershel about his trap and want to kill him, the Orcs (And Gratilda!) turn hostile too!!!
* Lorr's and Kasanda's answer to the test are immediately fast-forwarded (much like Murphy in Cyseal)
* Lorr and Kasanda lack VO if they left Noran (including the conversation about how the human won the test), and Noran still screams like he's being tortured by the Orc ("harm of yours")
* Nolan's "they're coming" speech and following lines do not quite work proper. It goes from 'continue' to simply dropping you out of the convo into combat, and you have to read them from the log. I think that continue is supposed to be an end?
* Nolan keeps bantering during combat... and may he die during the fight (oops) Lorr immediately plays his cutscene (that I think should run if you kill Nolan, as it makes no sense at this situation), invoking potential Attacks of Opportunities and other erroroneous behavior.
* The prisoner uses his regular response before going to "our saviour" dialogue branch.
* Prisoner; "I think you for your kindness"... probably 'thank you'
* Prisoner; "Until they're all of them destroyed"... ehm, what? Either "until all of them are destroyed" or "until they're all destroyed"
* More stackable requests; Light golden spoon and various types of goblets.
* Well, the armoury they all squable about in Hunter's Edge was dissapointing

. So much ruckus over not even a single unique item or plotforwarding note or anything.
* Prisoners told me the way to Griselda's secret cellar. Problem is, there's a Cupboard on the hatch... and it's not selectable to be destroyed or moved... I cannot select the hatch!
* Gural; "t'Cyseal" space missing after t'
* If you talk to the Rat King with someone without Pet Talk, he will just dissapear afterwards without quest-update (didn't check if he did appear in the tavern afterwards though, but you have no hint to go there at all)! Also, you can trade with him...
* Slain cat is immune to Destroy Summon?
* Hirelings (Madora etc.) should not be able to choose the Politician talent!
* Probably shouldn't be able to move the washtube in Zandalor's house... the magical animation keeps running after moving it, looking very silly!
* Secret of the Scroll Volume 3/Patty Cake vol. 4 (found in Zandalor's Home) lacks the proper icon, looks like a generic book in inventory.
* A few items in Zandalor's house (the stews and the objects near the PSI-book) cannot be gotten, even my telekenisis person says 'can't reach'
* I guess it makes sense Encouraged and Inspired don't stack, but description should probably reflect this too?
* Victorus at the Cyseal prison first option just says "You"
* Have to admit, had to look up Maradino's cave... wandered around the desert for ages, couldn't find it. In the end it's "doh, of course it was there"... but yeah, just for full report sake...
* Why are all Bloodstone simply Blood Stone but Maradino's is "Blood Stone Shard" even being the same item?
* After refusing Frederick the Blood Stone, he ran away. Later on, I found his belongings in the puddle of blood. Now also Yox acts like he died on that spot. Probably shouldn't run away in the first place then?
* Another diggingspot that cannot be dug up- straight next to the Luculla Mines Chasm teleporter.
* Heh, lured a Deathknight to Kaden and the Immacualates. No XP for me, but it was sweet none-the-less

Nice this game allows such options.
* How long did it take me to notice you can bash in the Luculla Mines cave-ins? Far far too long 0_o
* Like any other NPCs Jaline and Kaden do not drop money, but they do drop what you sold them, so you can first take their money, then fight them for all of it, and one unknowing gets nothing.
* Enchanted miner "rescued" banter has no VO? (the grunting is voiced before they are released)
* Luculla Mines Plaques are unvoiced (unlike all other tombstones etc.)?
* Leadership 5(+) claims it improves armor. This is not true. It does however grant an unmentioned (on the ability, the spell icon next to the characters do) immunity to fear.
* I saw someone mention this before, and can now confirm it... Leadership 6 does not grant Bodybuilding to PCs having a bonus from the Obidient trait. There's also a bonus of +5% to hit regular characters get the Obidient PC will miss out on.