Originally Posted by Apocalypse
Originally Posted by Kaewins

I'm not even sure why some of you are defending the game. Most of the stuff I list is actually factual. Like reloading a save game to get some value out of a chest you spent 30 minutes figuring out how to get to. That's just bad game design right there.


It is factual retard. Not the game design, but actually doing it, while complaining that the game is to easy. If it is easy you do not need the loot, so doing it becomes stupid min/maxing without any purpose outside of it self.

Yes, you can reload exploit every chest in the game until you get a legendary that is useful for you, but that is hardly a game design problem, it is just that you have a min/maxing quirk that forces you to do it.

Besides that: Someone correct me if I am wrong, but the unique items seem to be more than enough to itemize your characters and they come at certain points of the game when you actually need them, right?


Really now are you writing just to belittle me? How is it relevant why I did it, when it's a fact that's just bad game design? Of course I could have finished the game geared with greens. But it would take much longer, because battles are about damage. When your damage is low, it doesn't mean it's harder, it means you're not clearing stuff fast enough and the enemy turn is freaking long.

I exploited chests to get a proper 2 hander and a bow. Because for 20 hours I was running with the stock bow, that the mercenary came with and a unique level 13 2 hander, that I got from a vendor. There are no unique high level 2 handers. Your only good bet is to get a legendary tenebrium 2 hander, but you should be so lucky. If I didn't exploit the chests, I would have finished the game with that level 13 2 hander and some lowly bow.

Come now, explain to me how going on for 30 hours without finding an upgrade is proper game design. I really won't be surprised.