Originally Posted by Vivikain

Rhidian is the man!

Fix'd


There's a few topics on my to-do list, that I'm only just a little bit familiar with.

1. Crafting combinations
I personally have not touched the crafting combinations at all, so I'm not the person who should be explaining how to manipulate or create new ones.

2. Item/Character scripting
I have only briefly touched upon this topic in my other thread. I know how to make a script and attach it to a RootTemplate, but there is still so much that needs to be learned as to what we can really do with it.

3. Globals editing
I have only recently discovered that this was possible (changing a level-specific character in the main campaign). The Mods/(Mod name)/Globals/ is the other place that the items/characters created from the RootTemplates are stored, and to me is a place for research to take place.


Edit:
And then there's the stuff I have 0 experience with (and may or may not be possible)

1. Story/Goals Editing (or creation) for the Main Campaign
The story goals can do so much. Editing the existing goals might not be possible, but we should be able to introduce new Story Goals and use them somehow.

2. Dialog Editing (or creation)
What I said for Story Editing applies here as well.

3. New Map creation for the Main Campaign
Making a new Map/Level should be doable (it should be basically the same as if creating a level for a Non-Main Campaign mod). The question would be how could a new level be linked to the existing campaign?

Last edited by Rhidian; 28/07/14 12:51 PM.