Originally Posted by eidolon
Are you absolutely sure that the weapon talent affects the damage of tenebrium weapons / tenebrium enchanted weapons?


I'm not absolutely sure no. I didn't actually test the before and after effects to see if the damage worked like that, but it makes logical sense to me: A bow gets the +10% X Bow ability damage. Thus, a tenebrium bow should get +10%(Bow) x 10%(Tenebrium).

However, if I am mistaken... then my bad! (I'd feel like a fool for balancing the maths and not actually checking if it works that way) thankyou

Originally Posted by Whysper
I would add:

Be aware that elementals create an effect when they die/unsummon. Be aware you can use this to your advantage.


I'll add that to the list. I actually do summon my air elemental (which I find lacks a bit) just to summon my fire elemental the next turn to stun a group enemies.

Originally Posted by Whysper

Charm and Summons are your friends. Absolute bestest friends. Hide behind them, let them cause significant enemy AP wastage. If you can't hide behind summons, hide behind your toughest character.


Again, I agree like hell. I also hide behind my spiders/wolves/elementals during combat - sometimes I "cheat" cast them before battle to be a turn ahead.

And yeah, charming is probably one of the best ways to turn a battle around (evident in the effect it has when it is used on your own characters)

Originally Posted by Whysper

An enemy that can't use AP is a good enemy. Know your CC, use it wisely. Touch spells are significantly better value than long range ones for pure CC. For those hard to reach enemies, drain their willpower first.


I don't think the game is very doable without CC. Using blind/stun/freezes etc. is kind of standard play for me, but I won't consider it a trick really. I'll just add it to the list for noobies like me to get a mini idea of what they have to do.

However, my favourite CC is knocking down enemies with ice on the ground. I always chuckle when I see them slipping.

Originally Posted by Whysper

I, however, wish the game posed a significantly greater challenge post Cyseal.


I sort of agree with you.
When I entered Lucullus Forest, I didn't know how to open the Witch's cabin.
I then proceeded fighting level 12-13 mobs with a lvl 9 crew - which, although resulted in probably my most memorable battle to date, was VERYYYYY hard. It all got exponentially easier after that though.

Originally Posted by Darth_Trethon
I used the lava trick against the Death Lord because it was retarded enough to create a lava surface right in front of me out of what I think was oil before, not sure how because usually oil just lights into regular fire but the dumbass did it somehow, instantly after I had Jahan teleport drop its stupid ass right on it for thousands of damage, took away nearly all its health and I killed it in the next blow I think.


Lava is definitely a great feature in this game, but at times I feel it's too overpowered. The fact that a level 1 character can instantly kill almost any enemy in the game with a single teleport is a little overpowered. I believe the damage should be reduced by a factor of 10 for all enemies (for balance's sake)