Noaloha, the answer to your question most likely resides in .charScript/.itemScript editing rather than the Story script editing (which uses different syntax/commands) this thread is concerned with.

That being said, I reckon that the character's CharScript would look like this-

Code
INIT

CHARACTER:__Me

EVENTS

EVENT HelpHelpFireFire
ON
	OnDamage(Fire,_,_,_)
ACTIONS
	IF "!c1"
		CharacterHasStatus(__Me,BURNING)
	THEN
		CharacterApplyStatus(__Me,BURNING)
		
		CharacterWander (3, 3)
	ENDIF


You can look at the Torch.itemScript for how to trigger stuff with fire and burning.


Edit: The reason the CharacterWander command isn't showing up in Story editing is because it's a .charScript command. All of the commands listed in that page you linked to are .charScript/.itemScript commands.

Edit #2:
For Story editing, it appears that all of the functions (or at least, their names and what arguments are necesssary for using them) are defined in the story_header.div in the Data/Mods/Main/Story/RawFiles folder. Most of these aren't on the Wiki (and the arguments for them are definitely not on there yet)

Last edited by Rhidian; 28/07/14 09:41 PM.