Originally Posted by Kaewins
Originally Posted by Apocalypse
Originally Posted by Kaewins

I'm not even sure why some of you are defending the game. Most of the stuff I list is actually factual. Like reloading a save game to get some value out of a chest you spent 30 minutes figuring out how to get to. That's just bad game design right there.


It is factual retard. Not the game design, but actually doing it, while complaining that the game is to easy. If it is easy you do not need the loot, so doing it becomes stupid min/maxing without any purpose outside of it self.

Yes, you can reload exploit every chest in the game until you get a legendary that is useful for you, but that is hardly a game design problem, it is just that you have a min/maxing quirk that forces you to do it.

Besides that: Someone correct me if I am wrong, but the unique items seem to be more than enough to itemize your characters and they come at certain points of the game when you actually need them, right?


Really now are you writing just to belittle me? How is it relevant why I did it, when it's a fact that's just bad game design? Of course I could have finished the game geared with greens. But it would take much longer, because battles are about damage. When your damage is low, it doesn't mean it's harder, it means you're not clearing stuff fast enough and the enemy turn is freaking long.

I exploited chests to get a proper 2 hander and a bow. Because for 20 hours I was running with the stock bow, that the mercenary came with and a unique level 13 2 hander, that I got from a vendor. There are no unique high level 2 handers. Your only good bet is to get a legendary tenebrium 2 hander, but you should be so lucky. If I didn't exploit the chests, I would have finished the game with that level 13 2 hander and some lowly bow.

Come now, explain to me how going on for 30 hours without finding an upgrade is proper game design. I really won't be surprised.


I am not belittling you, I am belittling your actions, because they are factual bad decisions. You are belittling yourself when you keep defending bad decisions with posts like the one above.

The game even gives you heartseeker, a unique lvl 14 bow (Heartseeker - Lv14 Bow / DEX+1 / PER+1 / Bow +1) for free in the midgame. 100% chance to get it, no random looting involved here. Besides that the undead merchant before hunters edge seems to have quite a lot of legendary weapons, so many that I could cherry pick between 4 or 5 two-hander with over 200 max damage (+elemental damage, +etc). Pick myself that 290 damage sword, had to leave the rest behind because, well, anything below that was worse than what we had already.
If you are really unlucky than you can just craft yourself a weapon without problems. For 3 Skill Points you get blacksmithing 5 and can create 700 max damage weapons at about level 21 ;-)

But you are absolutely right, itemization is non existence because it is utterly unimportant. Farming a chest with savescuming is simply a waste of time.