Originally Posted by tx3000
Originally Posted by Gyson
It didn't dawn on you that the smelly panties might be connected to the smelly coat, the smelly boots, or the smelly socks - each one found at the location of a murder suspect? That's not even counting the other four smelly garments that can be pickpocketed from those same murder suspects.

UMM What Smelly socks, what smelly boots, what smelly coat? I didn't invest in pickpocketing or the petpal trait...I also didn't want to have my reputation lowered so I wouldn't ever start rifling through people's belongings for items I have no clue even exist......So no, I have absolutely no fucking clue to what the hell you're talking about.

Seriously do people like you ever stop to ask if someone has information or are you constantly just an assuming stick of dumb?

If you're not rifling through people's belongings, why are you asking about the smelly panties that were in Esmerelda's dresser/chest?

The other items I mentioned were in similar containers, no pickpocketing required. My assumptions are based on the information you provide. Never would I guess you didn't make a habit of "rifling through people's belongings" since you already clearly did to obtain the panties in the first place. Now that you've cleared up that NPCs containers are off limits provided they're not in a woman's bedroom, we can move forward.

To answer your question, Aureus has smelly socks in his dresser, Cecil has smelly shoes in his, and Evelyn has a smelly coat in hers.

Someone suggested these items shouldn't spawn unless you've triggered the appropriate quest path. I disagree. I think locating any of these items in the rooms of the various suspects can cause a clever player to take them to the dog before the dog even prompts them for these items. And that's pretty cool moment if/when it happens. Players should be able to reverse engineer a solution.