Originally Posted by Singbird
Originally Posted by RtM
Prefer my idea, TBH. But then I'm not a veteran on here so don't get the acknowledgement that comes with it.

It's not either/or. Your idea and Elwyn's idea are for different purposes. I mean, I actually consider it a simple bug that you cannot target portraits with normal attacks, but can with special ones. That's just silly.

Anyway, there is no obvious connection between a portrait up there and an enemy down here. Which portrait corresponds to the enemy that is about 6 meters northwest from Madora? No way to know, no way to know man. Just cycle through all the portraits to find out.

And conversely, if I just want to attack the enemy with the low health, I'd need to cycle through all the enemies on the battlefield to find out who it is. Or I could just hover on the portrait to find out.

So, they have different uses in my opinion. It should be simple and possible to attack enemies using both methods.



Let's just assume this does go through. You're in a battle where it's become congested and you've rotated the camera fully to one way or another and you have an enemy just infront of another enemy (the one you want to attack). You keep trying to click on the enemy behind but the cursor keeps touching the enemy in front which pauses his animation. Making it nearly impossible to click on the enemy you want. Now it may not be a big deal but happening a few times this could get quite annoying.

Also it may get quite weird when you drag the cursor across the battlefield and seeing everyone stutter in their animations. Would definitely take away from the immersive nature. Eh, I wouldn't mind either way. It's just attacking the portrait can avoid all of this.