Originally Posted by roguelike
That's great, I'm glad someone's making a dye mod. Good dressup is always important.

It is possible to add new dye colors, but it's an annoying process that basically involves duplicating an existing dye entry in a bunch of files and changing all the instances of white (or whatever color you duplicate) to _yourcolorname. The full list of files is something like ItemCombos, both potion files, the main armor file, and DeltaModifier.txt. New colors are defined in ItemColor.txt and you assign which color a dye uses in the boost settings in armor.txt.

That should get you a descriptionless potion that has the icon of whatever dye you duplicated, I haven't investigated adding new icons or a description.

As a side note, is there any indication that it might be possible to easily change which parts of armor are dyed? A lot of the armor dyes the 'secondary' color but not the main color, for instance I'd much rather dye the main white part of the Sourcehunter witch robe than the flowery design at the bottom.


Interesting Developments: I figured out how to get cloth helmets to dye finally.

But in far more noteworthy news I figured out how to make brand new dye items. For now I just added 5 color options that already existed, but where not available in dye form:

[Linked Image]
[Linked Image]

For now I am working on cleaning things up, but then I'll have a new release with the 5 new colors as well as share some of my notes birthdayjump