Originally Posted by ScrotieMcB
Still, in terms of Bodybuilding and Willpower, I feel that's one of the primary weaknesses of Lone Wolf. With a party of four characters, you can normally get one player statused and still do well enough, maybe use a status-curing skill to get that character back up again; Bodybuilding and Willpower are still good for some light investment, but you don't need to go heavily into them. But with Lone Wolf (especially double Lone Wolf), a single disabling status is backbreaking, even if you can recover it during your other character's next turn. It's almost like you need to dump all, or at least most, of those 20 extra points you get into saving throws in order to be viable.


So with Lone wolf, what level should you have Bodybuilding and Willpower for a Fighter (possible fighter/mage) & Mage?