What "broken" game mechanics do you want to use?
- turn invisible/sneak after you have finished attacking (opponents will skip their turn)
- leech with or without comback kid (can't be killed by physical damage)
- Seller of Secrets bug (you can buy 1 Attribute point and 3 Ability points each level instead of a 1 time deal)
- Glass Cannon (20-30 AP each turn, reduced HP only really matters in hard because of the way hp gets calculated)
- resistance vs all > 100% through crafting (elemental damage will heal you)
What difficulty do you want to play on?
How important are XP for you? (lvlv 20 vs 23 is a difference of 1 Talent point 1 attribute point and 12 Ability points). Your party can also get another 2 attribute point and 6 ability points through items. In addition to that there are items that permanently give +1 int -1 per (of which I found 8 in my last playthrough).
Last edited by eidolon; 29/07/14 12:32 PM.