Sorry to bring this up again, but I hit a different problem and I am probably missing again something obvious ;p (to a coder)
I set up the character creation in _Start like this
IF
GameEventSet("GAMEEVENT_GameStarted")
AND
CharacterAddToCharacterCreation(CHARACTER_Player1,0,1)
THEN
TimerLaunch("Doesn't Matter, just need something in the then statement", 100);
Then beneath that, I added
IF
CharacterCreationFinished(CHARACTER_Player1)
THEN
CharacterTeleportPartyToTrigger(TRIGGER_TPPoint,"");
Where TPPoint is the "point trigger" in the level I want to teleport to.
Yet for some reason nothing happens after character creation finishes.
Am I doing something wrong here? And if yes, what? (The trigger is global) I tried without teleport, and for some reason doing
IF
CharacterCreationFinished(CHARACTER_Player1)
doesn't even allow me to trigger ANYTHING, I mean literally, this condition never triggers anything for me.
I am bit a confused ;P
So I am guessing I am doing something wrong?