Hey again.
Since I love this game so much (OLDSTYLE RPG - YAY!) I'd like to report something that might ruin the fun for some players (it surely annoys me...)
On the "Oggie Woggie" beach, there are a set of traps, quite a lot actually clustered together. My characters are level three, exlporing there for the first time. From lvl 1 to lvl 3 I've never had the opportunity of increasing perception, yet there's no way of detecting the trap cluster. No matter what character, or in what means I decide to approach the cluster, it remains hidden.
On normal difficulty you almost die from stepping on one, on hard difficulty (which I play the game) it's instant death. Even on normal, with no means of detecting the traps, you will surely die though you survive the first hit.
So the balancing issue is this: With no way of detecting those traps since you can't raise your perception from lvl 1-3, those traps should either not be there, be detectable, or require at least 3 hits to kill on hard difficulty, 4 hits to kill on normal difficulty (so you manage to stumble your way though them at least). Either that, or the area should be off limits until you have some way of detecting them.
The only way now to survive that scenario is to use the bug I mentioned in another post (which only solves half the problem since the other half of the trap zone is out of sight) or to save/load your way through the place, which is not how a game should have to be played for a scenario to be accomplished.
Input please! Am I missing something or have more people experienced the same?