Originally Posted by dirigible
I don't think that nerfing warriors and buffing mages is a good solution to 'weather the storm'.
I already feel like mages are OP. Taking some of the tankiness away from Man at Arms and giving it to the magic skills just exacerbates the problem.
I disagree about magic being overpowered. I'm not trying to make like mages are heinously underpowered either, it's just that Weather the Storm truly is too good, especially on Hard, and pushes the melee types of the edge. Two two Man-at-Arms users (one pure melee, one hybrid caster) were by far the two most useful characters in the endgame. Early game, yes, the pure caster was the best, but early game doesn't last forever. You might want to try going full Man-at-Arms on a character and actually sticking with it, with good weapons and plate armour. By the time you get to the Phantom Forest he'll be making your casters look bad in comparison.

The purpose of the Adaptations is to
1. Give the spellcasting classes access to early talents. Right now there are no talents with a casting ability prerequisite less than 5.
2. Separate out the resistances, because a "resist all" talent is just too good due to being too general, while a specific resistance buff leads to more interesting situational play.