I think my compromise of having them scale off of Willpower/Bodybuilding works well, then. You think giving it to warriors for free makes warriors OP, I think giving it to mages for free makes mages OP, so instead let anyone have it but make them invest points in will/bodybuilding (which is useful no matter what your build is).
1. understandable. I suggested some low level magic talents last threat, I'll repost em here.
2. I agree completely.
Fish Out of Water
Req rank 1 Hydro. +1 recovery AP while wet, but -1 recovery AP while warm or burning
Salamander
Req rank 1 Pyro. Heal 5% of your max HP per turn while warm or burning but lose 10% of your max HP per turn while frozen.
Toxicologist
Req rank 1 Geo. Poison damage has a 30% chance to increase your Constitution by 2, for 3 turns (does not stack with itself).
Conductor
Req rank 1 Aero. Immune to being Stunned by standing in electrified water. Can still be stunned by other means.
Bloodmage
Req rank 1 Witch. Gain Oath of Desecration effect while bleeding.(yes I know this would be ridiculously broken with leech + bloodletting, but that's because leech is broken OP anyway)
Eidelon, you can only get the benefit of those talents once. And I consider both 'All Skilled Up' and 'Bigger and Better' to be wastes of a talent point.
Re: witchcraft/armor, I was saying "nobody would make THEIR ENTIRE TEAM witches in order to get that talent on everyone. I also agree that nobody would make their entire team Armor5 specialists to get Fashion Plate. But someone who wants to multiclass and wear heavy armor will probably want it regardless.
Last edited by dirigible; 29/07/14 08:56 PM.