@eidolon:
Actic Armour is an improvement over the current situation, and Ice King is more likely to be useful than Demon. It's there for people who don't want things change too much, and it's not like Ice King is OP and causing problems.
Fashion Plate: You say yourself that the best Sarongs require 8 Int (functionally). 5 + 3 = 8. So is 3 attribute points saved by spending a talent actually not good enough for you? (Granted, the talent does not also grant access to level 1-4 spells, but them's the breaks.)
Adaption: By that logic, Weather the Storm is also crap. Except it's not crap, it's OP.
Head Start: But there isn't a talent which gives you +2 Speed. The talent which exists which can give you more Speed gives you +1 Speed. There's a good reason for that; +2 Speed would be too good. (+1 Speed probably isn't good enough, but Bigger and Better is flexible.)
But more to the point, this isn't about making a talent which everyone wants. I mean, the only concepts Head Start deals with are AP. Every single build uses AP and wants more AP. So if we made a generically good AP-granting talent, everyone would take it. It would be the Glass Cannon situation all over again. Thus, it's very important to make the talent situational enough where only a few specific builds are interested in it. I think there might be a few, while most builds leave it alone. And that's exactly what we would want most builds to do.
Leech: Again, improvement over the current situation. It would also be the only legitimate reason to get Witchcraft 5 ever; Invulnerability doesn't count.
Lone Wolf: The problem I saw was that, with less characters in the party, the few that remained would get statuses attempted on them more often, with more of a penalty (50% of your party gone rather than 25%) if the status succeeded. This meant Lone Wolf characters had a need to invest more of their 20 points in Bodybuilding and Willpower. How I figure it is: assume 6 points each in Willpower and Bodybuilding (which is quite a bit). This is 60% protection, right? So add another 2 points and you go to 20% chance of status success. 4/2, so in this case that translates to twice the protection. Since the drawback for getting statused is twice as bad, having twice the protection would be fair. It's also somewhat difficult to get 6 in each.
If I'm very wrong, and it's actually not hard to stack 8 Willpower, then let me understand how so I can consider toning back the bonus (perhaps to just +1 each).
Tenebrium: Well, you're the first person with that opinion I've run into.
Last edited by ScrotieMcB; 29/07/14 09:11 PM.