A player should be able to choose many of your talents and the talents that are currently in the game at a lower skill level, because it increases the options to build different characters. Many talents should scale like the man-at-arms talents. For example:

Arctic Armour
Prerequisite: Hydrosophist 1
(Hydrosophist X 10%) chance to freeze enemies who strike you with melee attacks.

Fashion Plate
Prerequisite: Armour Specialist 1
The attribute requirements of your equipment are reduced by (armour specialist X 0.5 (round up)).


Originally Posted by ScrotieMcB
Lone Wolf: The problem I saw was that, with less characters in the party, the few that remained would get statuses attempted on them more often, with more of a penalty (50% of your party gone rather than 25%) if the status succeeded. This meant Lone Wolf characters had a need to invest more of their 20 points in Bodybuilding and Willpower. How I figure it is: assume 6 points each in Willpower and Bodybuilding (which is quite a bit). This is 60% protection, right? So add another 2 points and you go to 20% chance of status success. 4/2, so in this case that translates to twice the protection. Since the drawback for getting statused is twice as bad, having twice the protection would be fair. It's also somewhat difficult to get 6 in each.


I think your suggestion would make Lone Wolf too powerful, because you already get an additional skill point that could be used to increase Willpower or Bodybuilding.