Originally Posted by ScrotieMcB
Originally Posted by Fellgnome
Given these talents this is what both my characters would look like talent wise:

Lone Wolf
Macromanager
Savour the Moment
Far Out Man
Fire Adaptation
Zombie
Leech

Without any doubts.
So I'm looking at 5 Leadership, 5 Witchcraft, and some kind of investment in Pyrotechnic. 31-45 skill points right there, that's quite an investment.

Now let's consider what you'd be using currently... probably Glass Cannon instead of Macromanager, probably Picture of Health instead of Savour, probably Weather the Storm instead of Fire Adaptation. Total investment there is 5 Man-at-Arms plus whatever you have for spells.

At the very least, what I'm proposing would be a more balanced situation. There would still be some opportunities to do some powerful things, but in a game like this there should be. I find it kind of strange that you posted this as if it was some kind of criticism or disproof of my suggestions.


Macromanager could easily be dropped, skipping the 5 leadership. But w/Lone Wolf you get like 60 or so IIRC, so you'd still easily afford it. Obviously you'd have to take certain talents later than others.