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Originally Posted by Zorgi
I don't like the chance concept in RPG, this is not fair,


The how do you deal with combat?

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Originally Posted by Havokk
Originally Posted by Zorgi
I don't like the chance concept in RPG, this is not fair,


The how do you deal with combat?


With despite for the mechanics? How else? laugh
SCNR.

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Originally Posted by Havokk
Originally Posted by Zorgi
I don't like the chance concept in RPG, this is not fair,


The how do you deal with combat?

fights are fine as they are in DoS. The chance is well used in combats. That's what I wanted to say with :
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I agree that a minimum of chance is necessary in RPG, but in small doses


In some RPG, chance is not fun when you have randomized dialogs that change the story without control, or if you can break your weapon when you try to upgrade it (hopefully it's not the case in DoS)... It's not fun because you really want to reload. But it's just my humble opinion smile

For now I never reload for an item drop/chest, but I reload sometimes for dialogs

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I did find the mini game fun at first but after a few times it can get tedious which is probably why they put in the skip feature so the game can auto finish. Like it has been metnioned previously your chances improve if you have various stats such as charm set higher. You just have to keep that in mind when you choose what type of persuasion to use before the mini game starts. Also save the game before starting as well, that way if it does not work out you can at least try again.

With regards to turning into a bush / barrel / rock etc when sneaking I actually find that an original and fun feature, especially with the little legs being visible as your moving. All thats needed now is the scooby doo style sneak music as you move lol. Mmm, maybe someone will mod that.


Don't you just hate it when you forget where you parked the dragon.
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You can't defend this.
People doesn't like the 'persuasion' as it is because you cannot really 'argue' a point through this mini-game.

All you did is pick the 'most used' persuasion option (cause you can never gain points in ALL of them) and just hope for the best with SPACE BAR or play guessing game.

There are no wrong choices, you just pick what you want to say and hope the random number generator lets you win.

To me, that is weak gameplay, and so are most of the non combat skills like crafting, lucky charm, bartering.

Crafting shd've been left to Blacksmith NPC. You bring back ingredient and craft in shops.
Having to hire a NPC to sacrifice points to crafting and ditching him afterwards is just too convenient.

I am definitely for Non-Combat skills to be implemented but the manner D:OS features them are pretty shallow and forgettable. Why would you waste 5 ability ranks on Charisma when Leadership is so infinitely more useful in the long run?



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Yes it is a weaker part of the game and one that hopefully will be addressed at some point. I for one would have liked an NPC blacksmith. Not everyone wants to spend their time crafting, especially with a game thats very much about plot, combat and exploration.


Don't you just hate it when you forget where you parked the dragon.
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For me its fun.

Against the PC, it real trivia.. Even with 1 vs 7 points its nearly impossible to loose.
But the fun starts in multiplayer with a friend. You start to thing what he might do..what he might think that you are thinking and....see who can predict the next move that way better.
And those things dont come that often.

But i guess that if that brakes immersion for some, a zombie namebd rob might do the same IF they even get the joke.

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It really shows itself as pointless when people say that they always save before talking to anyone so the can reload to get the results they want. I mean if you are doing that then there may as well not be a RPS option at all.

I do appreciate the fact that if you have two PC's with different personalities that they can disagree, and I'll even let them RPS and live with the results, but there should be a over-ride option since sometimes these arguments are pretty important.

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I hate RPS. That is all.

Thanks for the cheat.


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Originally Posted by LeBurns
It really shows itself as pointless when people say that they always save before talking to anyone so the can reload to get the results they want. I mean if you are doing that then there may as well not be a RPS option at all.

I do appreciate the fact that if you have two PC's with different personalities that they can disagree, and I'll even let them RPS and live with the results, but there should be a over-ride option since sometimes these arguments are pretty important.


Well, that's going to come down to willpower (yours, not your characters) and your willingness to roleplay. If you're determined to control everything, then (unfortunately) save-scumming makes that very easy.

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Originally Posted by Gyson
Originally Posted by LeBurns
It really shows itself as pointless when people say that they always save before talking to anyone so the can reload to get the results they want. I mean if you are doing that then there may as well not be a RPS option at all.

I do appreciate the fact that if you have two PC's with different personalities that they can disagree, and I'll even let them RPS and live with the results, but there should be a over-ride option since sometimes these arguments are pretty important.


Well, that's going to come down to willpower (yours, not your characters) and your willingness to roleplay. If you're determined to control everything, then (unfortunately) save-scumming makes that very easy.


I like the role-play part. What was REALLY frustrating was when I was taking the test with three questions. I'd select the correct answer, but my other PC would argue with me and if I didn't win would force me to select what I knew was the wrong answer. After about five tries doing that I just gave up. Situations like that need an alternative.

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Originally Posted by rk47
All you did is pick the 'most used' persuasion option (cause you can never gain points in ALL of them) and just hope for the best with SPACE BAR or play guessing game.

There are no wrong choices, you just pick what you want to say and hope the random number generator lets you win.

See, this is completely wrong. This is not how the RPS minigame works. I posted an explanation on page 1. If you think that RPS works like this (or otherwise don't understand it), then go read my explanation, please.

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Well how do you bypass the RPS game? You generally start with three responses right? How do you know which one to pick that will let you avoid the RPS game altogether?

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None of the choices let you bypass the minigame.
One choice increases your chance of winning.
One choice decreases your chance of winning.
The last choice is neutral.

You can sometimes figure it out by thinking about who you're talking to, and the circumstances of the conversation.
Otherwise, if your Perception is high enough then the game tells you which choice is which.

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Originally Posted by dirigible
None of the choices let you bypass the minigame.
One choice increases your chance of winning.
One choice decreases your chance of winning.
The last choice is neutral.

You can sometimes figure it out by thinking about who you're talking to, and the circumstances of the conversation.
Otherwise, if your Perception is high enough then the game tells you which choice is which.


How does the game tell you? Does it highlight the best choice or something?

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It will say
Intimidate(0) "textextextextextex"
Charm(+1) "textextextextext"
Reason(-1) "textextextextex"

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It shows the numbers (+1), (0) and (-1) behind the three respective answers.

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Dang, either I never saw them or I don't have enough perception.

Problem is, the character I have with the most perception is not the one with leadership skills. frown

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it could be more logical to use intelligence instead of perception for that. Perception skill increases critical hit chance and trap detection, it's not really for talking... I think intelligence should be more useful for dialogs

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Perception is your ability to notice details.
Think of Sherlock Holmes - he could make deductions about people not because he was smart (though he was), but because he noticed details. He noticed the way they walked, whether their clothes were wrinkled or ironed, if they were trying to hide an accent, etc.

Plus, Intelligence already gives you access to 5 out of the 8 combat skills. It doesn't need to be any more useful.

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