The game is well balanced when it comes to puzzle. You may struggle a little at first with some of them, but you will always find out by yourself. It is more enjoyable that way, because it feels like YOU, not the game, solved the puzzle. Overall, it's a really good thing in the game, that it is not a straight corridor with signs everywhere and markers telling where to go and what to do. It feels a lot more like an RPG, and helps for immersion. It is also a lot more enjoyable.

In the other hand, I think Larian overused a little bit the "tiny button behind the pillar" thing. When it happens once, you think it's fine, especially if some rat hinted you you had to look for a tiny switch. But when it happens 10-12 times, it gets boring and useless. It's not about thinking or puzzles anymore, and you ultimately end up on google looking for screenshots that point the switches. The "where's Waldo" trick can become a fun spoiler if overused.

Last edited by Durmir; 30/07/14 11:10 AM.